Game Design
Codex Astronomica
You gaze up at the sky and note down the positions of the stars, making sure to sketch out the constellations you find. As the night progresses, you fill out your codex patiently before you notice the light of the sun dawning on the horizon. You put down the codex and yawn - perhaps tomorrow you will continue your mapping.
Codex Astronomica is a free print-and-play flip-and-write puzzle game where you align stars to create constellations (and other bonus scoring objectives). It's a singleplayer experience complete with a demo that lets you try the game without even having to craft the cards!
Map the StarsIn the midst of the Confluence, the Hero and Companion have been separated and must find their way back to each other before Darkness closes in on them.
Following in the tracks of Magic: the Gathering’s Against the Horde variant, Flesh and Blood’s Overlord Engine II, Lorcana’s Illumneer’s Quest, and Ashes: Reborn’s Red Rains, I present Altered Confluence – a solo game mode for the incredible TCG Altered.
Altered Confluence is unofficial content created by a fan of Altered. Not endorsed by Equinox. Portions of this material are the property of Equinox.
Escape the ConfluenceTabletop Games
Decklists
Like any trading card game player, I have a couple of my own decklists. Here, you can take a look at those lists across Magic: the Gathering, Flesh and Blood, Altered, and Lorcana. I tend to play rather casually, so none of my lists will be highly competitive - they tend to be fairly cheap and focused on bringing a rather jank idea to life with enough gas to make it competitive at a casual table.
Browse DecklistsHomebrew and Tools
From one GM to another, the tools found here should help make the tiny details of your world just a little more consistent - whether they be market prices or moon phases. The homebrew comes with much less guarantee - as a forever-GM, there's not much of a chance to test player options unless you force your players to play them. Maybe that's the trick...
Check It OutTellura
A shining beacon of constancy and life in the roiling mass of the eternal chaos, Tellura stands as a home to mortals and immortals alike. Explore a setting where the fractured nature of the material plane allows stories of any nature to be told while conforming to a single larger universe. Learn about the war between Protean and Elder Gods which sundered the material plane; explore the Nexus and the Dreamsteppe alongside the more ubiquitous planes of existence; and delve into a rather complicated calendar.
Explore TelluraPast Campaigns
A look into the past, where old adventures once lived can be revisited and remembered fondly.
Haven
The Old World has been abandoned - wildfires, drought, and pestilence have driven the birdfolk and humblefolk from their homes in search of new life in the New World. Based in the bustling town of Haven, adventurers set out to explore this strange new land, making alliances with fishfolk and mushroom people; delving into endless tunnels beneath the mountains; hunting avatars - creatures of immense might and stature; as well as unlocking the secrets of asterian quartz, a local gem with powerful arcane potential.
Welcome to HavenTree-ific Trio
From level 1 to level 20, the Tree-ific Trio journeyed across the Vesper Coast, discovering how their material plane was tied to the void, which allowed demons and aberrations to flood in. They set their sights on overcoming the Elder God Pathos and the destruction of his obelisks that linked the two planes together...
But There's 7 of Them?Ancient Rift
A band of adventurers sets sail only to find themselves transported to another world - the continent of Weiloch. In the course of their adventures, they learn of eight powerful mages who once held dominion over these lands, as well as find their way into the great city of Kjava that has stood silent and empty for centuries.
Ancient RiftRenysk
Not strictly a campaign, sometimes it's interesting to look back on one's earliest recorded worldbuilding, even if it's somewhat embarrasing.
Renysklanguage
Sonora
jave! Sonora is a conlang - a constructed language - created as a passion project simply for the interest of creating a real, functional language and learning a whole lot of linguistics along the way. There are no speakers of this language, so there's no reason to learn it, but it is a fully functioning language that can be used as a secret language, a consistent language for a long-dead tongue in your TTRPG, or just for an inspirational quote to tattoo onto yourself (please don't).
Discover SonoraUpdate: August 2025
As usual, long breaks between any sort of updates - but this time there's some actual updating!
- Reorganizing sections: Card Games and TTRPGs merged into Tabletop Games; Haven moved to Past Campaigns
- Removed Le Journal d'Ystride Auclaix - the project has been permanently abandoned.
- Fixed a bug that prevented database connections - the Sonora Lexicon and the Market Fluctuator both function correctly again.
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New Section: Game Design, including:
- Codex Astronomica - a print-and-play, flip-and-write solo puzzle game.
- Altered Confluence - a solo PvE mode for the TCG Altered.
- Late addition - we just finished a D&D Campaign! Read about the Tree-ific Trio.