Magic: the Gathering Decklists
I was first introduced to MtG by my cousin, who purchased a couple Core Set fat packs when he visited from Poland in the early 2010s. He taught me to play and got me interested in the game, but after he returned to Poland my interest in the game dwindled. Many years later in college, I reconnected with a high school friend who reintroduced me to the game. I pulled out the cards I still had and made a couple pretty weak decks. I played once or twice in that group, but was sorely outmatched, wasn't interested in spending a ton of money in building more competitive decks, and ultimately fell out of the game once again. Finally, a couple years after graduating, that same friend gifted me a commander precon (Arm for Battle) and though Boros might not be my favourite colour combination, I will forever have to appreciate the gift that finally unlocked Magic: the Gathering for me. Within a couple weeks, we had set up a pod for commander at a friend's card game store (a friend we both graduated high school with no less) and were playing weekly. Soon I built the deck that continues to be my favourite - Mizzet Gates - and from there it's all history.
Important note: I'm not a cEDH player and will never claim to make good decks. These decks are anything but competitive - instead, I take care to make fun, janky, and most importantly budget-friendly (or at least they are at the time of creation) decks that I can continue to adjust to match the power level of the pod. These decks may change with time - I do love to tinker - but I wouldn't advise anyone to build these exact decks anyway. I've largely put them up to serve as inspiration for how to construct some fun, budget-friendly, and often decently unique decks.
Each card is linked with a mouseover (or press on mobile) so you can view it right alongside the decklist. Huge thanks to Scryfall for their API to make this possible. (It was my first time ever using an API and half the reason I decided to make this section of the website as a little programming challenge to myself. Turns out APIs are really easy to work with.)
Flesh and Blood Decklists
I started playing Flesh and Blood when my card-game store owning friend introduced me to it. Though the first game (using the Ira Welcome Deck) was a bit of a brain buster, I quickly fell in love with how each turn in this game is a puzzle. Since then, I have started to build up my Azalea deck and find time to play this less-well-known TCG.
Unlike my MtG decks, I tend to play FaB in a more competitive environment, which has naturally led to building more competitive decks. However, you'll still note that these decks are not incredibly expensive and avoid most of the most expensive staples - I try to keep things functional within a smaller budget. I don't need to win at all costs after all.
I'm a big fan of solo/co-op board games - so when a friend introduced me to Overlord Engine II for Flesh and Blood, I was immediately hooked. Played with blitz decks (but no ban list!), this game mode pits 1-4 players against a single powerful enemy that they have to chip down before it deals a fatal blow. Here are my decklists for Overlord Engine II, filled to the brim with banned and impossible-to-find proxy cards.
Altered Decklists
I've organized this page largely in terms of popularity, but I couldn't bring myself to place Altered at the bottom. Sure, it's a rather small game with very little support in the wider card-gaming sphere, but it's also my favourite card game of all time. I love how bright and positive the world is, how despite being a competitive game the win condition is so friendly and non-confrontational, and just the vibe of everyone I have ever played the game with - it seems to attract just the best kinds of people. I'm not the greatest deckbuilder, but here are my decklists for Altered anyway!
Lorcana Decklists
Confession time - I play Lorcana. Yeah, I don't love it mechanically, but when trying to introduce a couple of videogame-focused friends to the world of TCGs, they naturally gravitated towards the one with the theme they found most enticing - Disney. Luckily, we do generally play in the format that I believe to be strongest for Lorcana - kitchen-table 4 or even 5-player multiplayer where the game is very much just something to do while hanging out and chatting. Decks are generally built with whatever cards we have on hand and happened to be available at the LGS we first built our decks at. It doesn't seem to bother the group that I win the overwhelming majority of games either, so at least for now, I imagine we'll stick with it. Or maybe I'll start building more and more ridiculous combo-engine decks just to see if I can win out with pure stupidity.